home *** CD-ROM | disk | FTP | other *** search
-
-
- THE /\\ _ _ _ _
- / \\ /\\ /\\ /\\_ /\\
- / // / \\ / \\ / |/\\ / \\
- / // / / /// / /// /// \//
- \ \\ / / /// / /// ///\ //
- \ // \ // \ // \/| // \ //
- \// \// \// \// \//
-
- . -*-PRESENTS ANOTHER AMiGA 1ST!-*- .
-
- D A R K S E E D T I P S
-
- -*-RELEASED BY THE LOONS ON 19 FEB 93-*-
-
- GENERAL TiPS
- ------------
- (1)
-
- Dark Seed is unusual in that time dictates the whole pattern of play.
- Certain strategies will only work at certain specific times,so don't be
- afraid to try the same thing more than once during the course of the game.
-
- (2)
-
- There are two worlds that you have to contend with - the Normal world and
- the Dark World. These two worlds are not seperate entities but parallel
- places where what happens in one can have great effect on what happens in
- the other. In fact,many places in one world are mirrored directly in the
- other. The important ones are as follows:
-
- Normal World Corresponding Dark World
- Location Location
- -------- --------
-
- Living Room Nursery
- Front of House Front Of Hatchery
- Car Alien Starship
- Library Archives
- Prison Cell Dark Prison Cell
- Secret Rooms 1&2 Turbo Lifts 1&2
-
- (3)
-
- It is advisable to save your game frequently, and certainly at the end of
- each day. Saving a game before Mike goes to bed means that you can go back
- and do something that you may forgotten to do during the course of the day.
-
- (4)
-
- Not everything around you is immediately apparent. Try using the question
- mark cursor and move it all around the room. When it turns into an
- exclamation mark you know you have found something interesting.
-
- (5)
-
- A most vital point to note,and one which may frustrate to a certain degree,
- is that it is not what you as the player knows that is important. Dawson
- must learn things for himself before he can do or find certain things for
- himself. For example, you will not be able to find the car keys in the
- cellar until Dawson has visited the Keeper Of The Scrolls on day Three,
- even though you know that they are there.
-
- MAPS
- ----
-
- Although most rooms/locations in the Normal and the Dark Worlds have
- specific objects or purposes, there are some that exist merely for
- decoration. Don't,for example, spend a day and a half trying to get into
- the Barber Shop,even though you seem to be able to do so.
- It is also worth bearing in mind that it is not enough simply to simply
- visit each location once and check it out,never to return again. Much may
- be revealed at a later visit.But then,that is the way with a strange game!
-
- Have fun.... And Good Luck!
-
- ANOTHER LOONY PRODUCTION!
-
-